VerusMaya II wrote:Were all Famicom games super ridiculously hard, with awkward controls to boot? 100 stages just seemed unfair...
Yeah, I mean, looking at Super Mario Brothers 2 (aka the Lost Levels), I think there were people ripping their hair off when it came to complete ALL 8 stages literally without using the warps and then nearly gave up when it came to the extra level that Nintendo sneakily put in as extra present/punishment, depending on the gamers' view. Then again, there was that Mushihimesama Futari game that I saw over at YouTube, where the last boss is just riduculously insanely hard to beat with all those colourful, but schizophrenic beams that have been almost squashed with each other. And the same thing applies to many shooters.
But don't get me started on that Alex the Kidd game; when I was a child, I tried to complete the game, but I died somewhere in the forest level, all because of that scary reaper who is trying to kill me. And worse, it was a built-in game WITH no save points and when I get a game over, I have to start the bugger from STAGE 1 all over again. T_T
And if someone decides to complete Atlantis no Nazo WITHOUT using the warps AND clear ALL 100 stages literally, he/she must be really insane or really patient and brave to have done this task.