GCX 10 released

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Silentwolfdog
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Re: GCX 10 released

Post by Silentwolfdog » Thu Jul 15, 2010 7:18 pm

Wow. It really was stressful watching this ep.

It kinda made me wonder how heck did I beat the game years ago, lol.

And it does show that even there will be something not everyone can do so easily. Like for example, some aspect of games that would require timing, which I suck at greatly that may come so easily for others. And there's some aspects that come so easily for me where others may struggle at. Interesting!
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Re: GCX 10 released

Post by takenoko » Thu Jul 15, 2010 8:15 pm

>It kinda made me wonder how heck did I beat the game years ago, lol.

Nintendo Power?

>some aspect of games that would require timing, which I suck at greatly that may come so easily for others.

Probably easier for us since we're dudes

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Re: GCX 10 released

Post by Battra » Thu Jul 15, 2010 9:21 pm

I remember playing this game religiously when I was still in elementary school, thing took away several hours of my life, just like any ggod game should. I don't think I ever used a turtle shell to defeat the sun in the desert world I was always able to stay one step ahead of it. To bad Arino got defeated I was really pulling for him to beat this one, oh well i'm sure there'll be other Mario games for Arino to clear. Looking forward to Season 3, I hope it's filled with as much epic as this season was. :o
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Re: GCX 10 released

Post by Silentwolfdog » Thu Jul 15, 2010 10:28 pm

>It kinda made me wonder how heck did I beat the game years ago, lol.

Nintendo Power?

^Eh? Nah. I barely used any magazines back then for SNES era. Maybe game is just easier on Super Mario All Stars which is what I beat it on I think.
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Re: GCX 10 released

Post by Red » Fri Jul 16, 2010 9:37 pm

SwordHero1 wrote:
Red wrote:He might've also read that one can bypass the ENTIRE ordeal of the Battleship stage by just swimming underNEATH the ships. -_-
Actually... that wouldn't work too well.

In fact, here. Lemme post this. It will give you a lot of insight on this game. http://themushroomkingdom.net/smb3_j-e.shtml
Okay, so it would've been hard-er in the Japanese version but not impossible if he jumped out on to the last ship's bow. I'm sure the strategy guide would point out this strategy and when to jump out.

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Re: GCX 10 released

Post by onreload » Wed Jul 21, 2010 8:25 pm

Thank you guys so much for releasing this episode! I can't believe he spent 2 hours on one %$#@ing level, though.

Also, don't know if you guys know this already, but your sales numbers are off for MGS and SMB1...by about a multiplier of 100; SMB1 sold ~40 million copies, not 4 billion, he says "yon sen man bon", or "4 thousand-tenthousands [10 million] units". Probably just a minor slipup, and doesn't affect the fact that you guys are awesome....though after "bon" it sounds like he says nijou which is to square something...? i don't know that word for sold. but yeah wiki says 40 million copies for mario so i'm pretty sure the number part is just "yon sen man." i was just like wtf @ 4 billion, that's all.

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Re: GCX 10 released

Post by TheFreak » Fri Jul 23, 2010 2:44 pm

Sorry for not finding out about your translation sooner.

Actually, I'm quite grateful for this. Fuji TV just removed a short clip I had of GCCX from my Youtube account (After over a year of doing nothing! What the heck?) so this translation makes me feel a little better about that.

Thank you guys.

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Re: GCX 10 released

Post by Jakten » Mon Jul 26, 2010 7:52 am

Thank you so much for this release! I'd been lurking around returning every month or so since the 9th episode came out. Very glad to see you guys are still translating this!

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Re: GCX 10 released

Post by Hans22 » Wed Jul 28, 2010 2:28 pm

Thanks guys! Been checking every now and then as well, can't wait to watch this one! :mrgreen:

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Re: GCX 10 released

Post by Mister Chief NZ » Tue Aug 03, 2010 10:08 pm

Thank you guys from another great episode.

GCCX have been releasing exclusive challenges on the Nintendo Channel in Japan featuring games available on the Virtual Console including a re-challenge of SMB 3. I won't spoil it for those who are interested in watching it themselves.

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Re: GCX 10 released

Post by EMZ998 » Mon Aug 09, 2010 1:55 pm

Gotta post a quick thank you too, I was very impressed with how dedicated all these translation works are and considering how limited GCX is on the internet it is a great service to gamers everywhere that these are getting posted. Thanks again and again!

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Re: GCX 10 released

Post by WesY2K » Sun Sep 19, 2010 2:25 am

Yeah, a big THANK YOU! GameCenter is really good. It connects with the nerd deep inside of me :mrgreen:

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Re: GCX 10 released

Post by thesubcon3 » Mon Oct 04, 2010 7:19 pm

This is by far my favorite Gaming Series. Great combo of comedy, retro gaming and amazing game centers and stores. Gotta love it. SMB3 would be hard for anyone who hasn't religiously played it like a lot of us did. I'm not surprised Arino failed but he did do poorly for someone who got really far in Lost Levels. I need to do a drunken nintendo challenge with the original Famicom version and see how people fare.

I hope we don't have to wait another 6 months for another episode! Once I get caught up posting all the translated videos on my site, (Wednesdays is going to be GameCenter CX Wednesday from now on until we're caught up) , then it'll be a wait until the next one is published. Hopefully you can get help from some more native speakers as I know you guys must be busy.

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