MegaRanger 20 Released

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jonty
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MegaRanger 20 Released

Post by jonty » Thu Feb 18, 2010 9:03 pm

In this episode, we find out if Old-man Kubota is really George Costanza with a weird tan. Oh, and something with a new something or something.

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How'd you like the that static effect, eh? Eh? Eh?

Yeah, okay, it was pretty unnecessary, but I had fun doing it!

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Re: MegaRanger 20 Released

Post by Phoenix512 » Thu Mar 25, 2010 10:57 pm

So the head mechanic is basically another Kenta but way smarter though. I can understand why the mechanic's father doesn't want him to die in battle but he needs to live his own life. I love how MegaRed thought he was about to blow up DeltaMega before he could even use it in battle. Also how Toei screw up the positioning of the WabiNejire when it split into two? One second they were one side and the next, they switched sides without any transition of doing it.
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Re: MegaRanger 20 Released

Post by archer9234 » Fri Mar 26, 2010 11:51 am

The sub effect was pretty cool. It felt more like snow. It be cool to use it with a snow villain or x-mas ep.

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Re: MegaRanger 20 Released

Post by herbiecide » Fri Mar 26, 2010 12:18 pm

Thought the static effect was great :D . Too bad Deltamega just stands there and swings his arms though.

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Re: MegaRanger 20 Released

Post by Battra » Fri Mar 26, 2010 9:11 pm

That static effect was really neat, I thought it really added to the subs. I like the mecha design's for Mega their simple & to the point no unnecessary doodads. You know know that you bring it up Kubota really does resemble George Costanza, that's very weird & strangely interesting at the same time. Also couldn't help noticing that both WaniNejire had some distinct coloring to them just like a certain Rider. It's weird what one picks up watching these old series along with more current ones.
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Re: MegaRanger 20 Released

Post by kaemmerite » Sat Mar 27, 2010 2:36 am

Why would they have a self-destruct mechanism and why would they have it right next to the startup mechanism? I guess Suu from Love Hina was right, I guess it is just something that mad scientists do.

Man they sure did build DeltaMega fast though. I mean that thing is as big as GalaxyMega and they manage to throw it together in a few days? Then again, the cities do manage to get rebuilt every week so I suppose Japan's just better at building stuff than we are.

Oh and something came to mind this episode. GalaxyMega is the spaceship that the Professor and I-Net are on, right? So when the MegaRangers call down GalaxyMega to fight, everyone's still in there while the monster is beating the crap out of it? That must suck for them.
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Re: MegaRanger 20 Released

Post by takenoko » Sat Mar 27, 2010 3:01 am

>Why would they have a self-destruct mechanism and why would they have it right next to the startup mechanism?

I just thought that was hilarious. It has a real "why would you do this?!" feel to it

>I mean that thing is as big as GalaxyMega and they manage to throw it together in a few days?

It was built in a few days?

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Re: MegaRanger 20 Released

Post by archer9234 » Sat Mar 27, 2010 7:54 am

Not only has a self destruct in the most stupidest place (not in the head control room). It's not even labeled. Then it accepts any disc to activate? So... it can be a bomb for a city, if a villain stole it. Bad designing all around.

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Re: MegaRanger 20 Released

Post by dekared » Sun Mar 28, 2010 1:43 pm

i remember watching the PRiS version of this episode, and thinking

"how stupid of PR to not explain 2 identical slots next to each other. there must be a reasonable explanation for it in the sentai. especially as 'Andros' is having trouble choosing between them"...

how wrong i was, lol
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Re: MegaRanger 20 Released

Post by Super Sentai Spirits » Mon Mar 29, 2010 5:53 pm

it was a great episode , especially in the opening fighting scene to see Pegasus motors from Carranger in the back ground. But DeltaMega could have been built on the other side of earth and just recently docked with GalaxyMega this episode.
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