Rockman.EXE Axess 1 released

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Re: Rockman.EXE Axess 1 released

Post by Magenta »

My general rule is I'll use the English translation if the English translation is accurate.

'Kanketsusen' literally means Geyser, so I see no reason not to translate it. Something like Fumikomi Zan that gets butchered into 'StepSwrd', however? Yeaaaah.

We had a similar discussion over whether to translate Kagakushou as 'SciLabs' like in the games. Basic concensus was "what the fuck it doesn't even mean that go away."
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Re: Rockman.EXE Axess 1 released

Post by Nexus_Schwarz »

DrinkItDown wrote:Oh and another thing I wanted to ask about, why was the decision made to translate Japanese battle chip names? That is usually something TVN tends not to do, when it comes to "attacks" and things of that sort. (IE "Geyser")

Doesn't really bother me, just curious.
I dunno about you, but have a TL Note every time a pure Japanese chip name pops up or having a thread with a list of the translations that you'd have to look at when there are already English names established from the games (especially with things like viruses) would be a pain and clutter the screen that people only read for half a second.

Especially for Program Advances. But for some of Blues' techniques (which are actually Zero's techniques), there would be some TL Notes there.

This is more of a balance because most toku don't have true English versions and have to have notes and the like. Shinkenger is a prime example for this.
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Re: Rockman.EXE Axess 1 released

Post by DrinkItDown »

Sounds good. Although if you did you wouldn't necessarily need to have a TL note every time. Once is usually enough.
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Re: Rockman.EXE Axess 1 released

Post by LobsterHime »

DrinkItDown wrote:Oh and another thing I wanted to ask about, why was the decision made to translate Japanese battle chip names? That is usually something TVN tends not to do, when it comes to "attacks" and things of that sort.
feel free to correct me if i'm wrong or speaking out of line, but "something TVN tends not to do" really means "something takenoko tends not to do." since takenoko isn't the translator for this show, you shouldn't be surprised if the way its translated doesn't precisely match his style. magenta tries to apply a TVN-esque touch to his translations, but i think its more important for him to grow personally as a translator than it is for him to perfectly emulate takenoko.
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Re: Rockman.EXE Axess 1 released

Post by Leonite Rider »

Nexus_Schwarz wrote:
Arigomi wrote:Is there an explanation about why Dr. Hikari and Meijin don't have their own Net Navis?
In the games that Meijin's featured in (at least three) he has a different navi that won the Capcom contest much like Robot Masters back in the day.

Hikari doesn't exactly have a navi, but he created Rockman. (Maybe he has a generic type that isn't mentioned or something.)
Gate, Footballman and Punk right?

Gate was the only one in two games if my memory is correct.
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Re: Rockman.EXE Axess 1 released

Post by 大変身 »

He also had Kendoman as well
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Re: Rockman.EXE Axess 1 released

Post by Nexus_Schwarz »

It's more of Gateman than the X character, but you guys got it right where I couldn't.
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Re: Rockman.EXE Axess 1 released

Post by Magenta »

Gateman, Punk, Kendouman, Footman, yeah.

...was it just me, or was it sort of slightly implied that Swallowman used to be one of his in EXE5 as well? Maybe I'm just insane. Haven't played 5 in aaaaaaaaages.
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Re: Rockman.EXE Axess 1 released

Post by Leonite Rider »

Swallowman/Larkman wasn't given much of a backstory. Plus, if that were so you'd have to find Meijin to battle him, not search the net. I say Larkman is more like Bass in that they have no operator.
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Re: Rockman.EXE Axess 1 released

Post by kaemmerite »

Nexus_Schwarz wrote:But for some of Blues' techniques (which are actually Zero's techniques), there would be some TL Notes there.
Which is weird because Zero DOES exist in the BN universe... >.>

Ah yeah I know, AU and all that. I actually never watched the anime for any of the EXE series. But I figured once they had this "Cross-fusion" thing that it was going to be radically different from the games. Not really sure why they did that, but oh well, I can go with it. It makes it kind of like transforming heroes, and if I didn't like that I wouldn't be a toku fan.
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Re: Rockman.EXE Axess 1 released

Post by Leonite Rider »

kaemmerite wrote:
Nexus_Schwarz wrote:But for some of Blues' techniques (which are actually Zero's techniques), there would be some TL Notes there.
Which is weird because Zero DOES exist in the BN universe... >.>

Ah yeah I know, AU and all that. I actually never watched the anime for any of the EXE series. But I figured once they had this "Cross-fusion" thing that it was going to be radically different from the games. Not really sure why they did that, but oh well, I can go with it. It makes it kind of like transforming heroes, and if I didn't like that I wouldn't be a toku fan.
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Edit:Sorry, momentary lapse of judgement
Last edited by Leonite Rider on Tue Feb 23, 2010 6:28 am, edited 2 times in total.
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Re: Rockman.EXE Axess 1 released

Post by Magenta »

Yeah, Zero appears in Transmission for the GameCube as the villain for part of that game. It's fairly early in the game continuity, Axess is already way past it.
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Re: Rockman.EXE Axess 1 released

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Re: Rockman.EXE Axess 1 released

Post by shadowneko003 »

All hail Britannia!!

@kaemmerite: Well, the anime is dealing with more of the real world than the cyberworld, as where in the games, we're mainly in the Internet, running around as Rockman. Hence, Cross fusion in anime and full synchro in games. At least that's what I think.
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Re: Rockman.EXE Axess 1 released

Post by Achamo »

@kaemmerite: I could give you a tl;dr thing of my thoughts on that, but probably none of it would mean much to anyone other than me. :P Basically, I think they were trying to aim at a slightly different audience and fix a couple of problems with what they had in EXE.
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