Garo Yami wo Terasu Mono 16 released

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Arawynn
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Re: Garo Yami wo Terasu Mono 16 released

Post by Arawynn » Wed Jul 24, 2013 3:13 pm

HA!! I knew it I knew I knew it!!! All my brilliant observation and inference turned out to be right. yay!
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Re: Garo Yami wo Terasu Mono 16 released

Post by Darkwings » Wed Jul 24, 2013 6:10 pm

I had a really hard time trying to stop laughing after they pulled out the Fist Bomb.
This is basically a kids show now, only taking itself way too seriously.

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Re: Garo Yami wo Terasu Mono 16 released

Post by locuas » Wed Jul 24, 2013 6:27 pm

Darkwings wrote:I had a really hard time trying to stop laughing after they pulled out the Fist Bomb.
This is basically a kids show now, only taking itself way too seriously.
i can actually see the fist bomb in kuuga or agito(probably two of the most mature kamen rider series), hell, i can actually see this thing being invented in some part of the world right now. my only problem with it is that it is not the kind of thing a police officer should have.

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Re: Garo Yami wo Terasu Mono 16 released

Post by Darkwings » Wed Jul 24, 2013 6:52 pm

locuas wrote:I can actually see the fist bomb in kuuga or agito(probably two of the most mature kamen rider series), hell, i can actually see this thing being invented in some part of the world right now. my only problem with it is that it is not the kind of thing a police officer should have.
My problem with that is that it's physically impossible.

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Re: Garo Yami wo Terasu Mono 16 released

Post by locuas » Wed Jul 24, 2013 7:37 pm

so is half of the things the characters do when it is not magic.

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Re: Garo Yami wo Terasu Mono 16 released

Post by Darkwings » Thu Jul 25, 2013 5:40 am

The Knights are by definition superior to common humans. The horrors are magical monster so they have no restrictions.
They did impossible things from the start.
If they introduce from the start a guy that can shrug off a faceplant on a concrete wall like it was a gentle caress, I'm fine with it.

They can't do stuff like this halfway through without having a million eyebrows raising and without any premise.
Even just saying that the Fist Bomb is powered by EVIL would have been ok.

This is exactly what whould happen in a Sentai or Kamen Rider series and those are mainly targeted at primary school kids. Just saying.

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Re: Garo Yami wo Terasu Mono 16 released

Post by dancercotillion » Thu Jul 25, 2013 7:02 am

It's too bad this board doesn't have a :spergin: emote I could use to mock you for getting all bent out of shape over mysterious fantasy tech in a mysterious fantasy series.
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Re: Garo Yami wo Terasu Mono 16 released

Post by Revorse » Thu Jul 25, 2013 5:12 pm

Because something is impossible that doesn't make it any less entertaining. It's not that big a deal. I mean it's just SG-1 grunts, they don't matter.

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Re: Garo Yami wo Terasu Mono 16 released

Post by TNT » Mon Jul 29, 2013 3:48 am

Finally caught up again. Like the last few eps this was a very nice ep. :)

I was already suspecting for a long time that the Kensui wasn't the big bad. He just seemed to feeble and "nice" to be it. I thought Shonshi was the big bad. (Where the hell did he bugger off to after getting hit by the fist bomb)
I didn't see it coming that the hat guy was the bad guy. TBH I had forgotten about him and I figured the drink was just there to seem mysterious. Pretty neat how they pulled that off.

Also, pretty amazing that Burai survived. Let's see how long that holds, he's wearing a red shirt now. And how many Lago's did he have? One for himself and one lifetime companion for Ryuga?

Aguri is more resilient than a concrete wall even without his armor. :P He shouldn't bother equipping his armor next time.

I was dissappointed that Rian suddenly felt fighting with a paint brush was better than her bad ass revolver. :( And a bit sad that she somehow got hold of the idiot ball.

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Re: Garo Yami wo Terasu Mono 16 released

Post by Masked Rider » Wed Jul 31, 2013 8:13 pm

BIG time thanks for giving us two commercials with Aya Ueto!!!

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