I'm really conflicted with this episode. On the one hand, we have so many amazing things going on: the Gamedeus is out and making his move, Ex-Aid and Paradox are having an awesome co-op fight against said Gamedeus with all the pyrotechnic trimmings, Lazer and Genm are finally duking it out, Dan finally suffers the consequences for all he's done (using him and his pile of lives to create an antibody was a really neat twist), etc.
And yet, everything feels so rushed. I immediately started the episode feeling like I missed something, and that feeling is still there at the end. We immediately start off with it being the proverbial end of the world? Gamedeus is defeated in his very first episode, and in the process becomes the only Bugster not to get a real personality? And why is Masamune even a thing any more? He's outlived his purpose.
The show had been moving along extremely well up until episode 40 when Masamune reset things. Ever since then, it's been a mess of neat, but ultimately poorly executed ideas. Everyone is quick to blame the episode count, as we just recently found out that it's only 45 episodes. But I don't know; you can't just shuffle around series like this, especially since Build would need to be brought in by a month or so. It's perhaps the nicest explanation, but even as an Ex-Aid fan I wonder if we're making excuses...
Meanwhile, does anyone feel like Dan has become outright Flanderized? He's always had a big head, but the last two episodes in particular are overplaying it and underplaying his cunning and plotting that made him the series' big bad for the first half of the show. And the suggestion that Nico should go into nursing struck me as very odd; she already has a job as a highly successful professional gamer.
Phoenix512 wrote:It seems like no one remembers 2009 when Decade had only 31 episodes and W started immediately after
We try not to remember Decade. Ex-Aid may not be nailing the landing on its final arc, but Decade was a flaming wreck. That we got W so soon afterwards was granting the audience mercy.