KR Ex-Aid 13 released

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Ratings

Poll ended at Sun Jan 22, 2017 4:22 am

☆☆☆☆☆
20
65%
☆☆☆☆
9
29%
☆☆☆
1
3%
☆☆
0
No votes
1
3%
 
Total votes: 31

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Mxylv
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Re: KR Ex-Aid 13 released

Post by Mxylv » Thu Jan 12, 2017 3:34 pm

I actually quite liked this episode. While I think it repeated the flashback too often for it to carry much weight, this felt like a genuine, consistent Kamen Rider episode. I didn't notice any radical shift in the storytelling/tone halfway through, and there wasn't even a given moment where I asked myself why I was bothering to watch the show; overall, it was pretty solid drama throughout the whole thing. The girl who appeared with Taiga seemed to disappear from the story rather mysteriously; it'll be interesting to see what her role in the story will be. I actually found Emu likable in this episode; he was believably shaken up, but he wasn't downright traumatized--I think this is a good thing, since he would quite likely end up getting over all the trauma rather suddenly by the end of two episodes. I think the safer route to go is a smaller trauma, but a slower recovery, so I'm glad they played it that way. Overall, I'll give it 5 stars--not because it's perfect, but because I could essentially enjoy the whole episode.

Despite the episode, though, I'm having a bit of trouble with the overall series' Level Up system, primarily because of the predictability it brings; in several battles, I can tell who's going to win by knowing what level they're at. While similar things could be said for other series, I think Ex-Aid in particular suffers from putting equipment in front of skill or tactics (there's no way Dragon Form could beat Dangerous Zombie form because Emu's 5 levels below Dan). I'm also wondering if there's going to be an episode that doesn't introduce a new rider or form; so far, we've only had one episode (11) be purely story-based without a new form.
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Re: KR Ex-Aid 13 released

Post by Kurokage X » Thu Jan 12, 2017 4:03 pm

I think they should have tone down on the flashback to Kiriya's death, unless they want to remind the audience that yes we killed Kiriya, but I love the episode,
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especially at the end with Genm going impossible, everyone else shocked by Mighty Bros XX and the MOTW bugster going the fuck is going on too
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Re: KR Ex-Aid 13 released

Post by Jehal » Thu Jan 12, 2017 4:37 pm

So if it wasn't clear before that Emu is/has a bugster in him, I think this pretty much confirms it. Taiga's reaction face is the best; his eyes actually look like they are popping out of his head. Great episode, my only complaint is about Hiiro telling Emu to focus on the bugster, when he kept going after Graphite. I really can't tell if it's character development or if he's just being a hypocrite.
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Re: KR Ex-Aid 13 released

Post by Skeith » Thu Jan 12, 2017 8:26 pm

I think my favorite part was at the end with everyone having the "WTF" face and we just see the monster just peak his head from the side of the tree like he saying "I'm still here by the way."

I have to give props to the Zomibe Suit actor. He really did a great job getting back up from attacks like...a zombie.

Speaking of Zombie Gemn: How can they defeat him if he always at 0 health? If I was a writer and wanted to add some drama/choice. I would like them to find a 1-time use "extra life" power up from the games and have the choice be: Use it to defeat Gemn (Like how Phoenix Down destroys Zombies in Final Fantasy) or use it to bring back Kiriya?
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Re: KR Ex-Aid 13 released

Post by njb » Fri Jan 13, 2017 12:53 am

I did not quite like this episode. Before, in a battle, Emu directly attacks the Bugster affecting the Patient-Of-The-Day while Hiiro gets distracted with either Graphite or Kamen Rider Genm. Now it's the other way around?? o_O
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Re: KR Ex-Aid 13 released

Post by Renigami » Fri Jan 13, 2017 4:02 am

The one glaring detail for me is that keypad in place of the XABY layout of the Super Famicom controller.

Someone really wanted to bring back phone pad gaming / Atari controller phone pad into the light...

Oh and more Asuna/Poppy blatant comedic expression ignores by the characters. Going back to the previous episode with the kid completely being disinterested in singing and dancing with Poppy is a hammer to possibly US viewers that Toei realizes that mismatched forced comedic reactions is forced, and I am seeing such a tonal down than what it was before.

Something that Den-O greatly influenced in the wrong direction that Kamen Rider series after is still recovering from that.

I would place a bet that with the whole form change thing and power up thing, this will no doubt last for five episodes before a Ex-Aid version of "Magnet States" power-up comes in.

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Re: KR Ex-Aid 13 released

Post by nanamarfo » Fri Jan 13, 2017 10:02 am

Renigami wrote:The one glaring detail for me is that keypad in place of the XABY layout of the Super Famicom controller.

Someone really wanted to bring back phone pad gaming / Atari controller phone pad into the light...

I would place a bet that with the whole form change thing and power up thing, this will no doubt last for five episodes before a Ex-Aid version of "Magnet States" power-up comes in.
Only time will tell.
Last edited by nanamarfo on Sun Jan 15, 2017 2:17 am, edited 1 time in total.
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Re: KR Ex-Aid 13 released

Post by eijiman » Fri Jan 13, 2017 12:20 pm

The zombie form reminds me of Final fantasy (i think it was 5) zombie form, where the players hp went 0 and they became inmune to damage.

I think it was a good episode, it finally adressed issues that should have been present from some weeks ago.

and finally the talk about the life being compared to videogames kinda made me think in this, that if you gotta compare life to a videogame, it is like those game&watch games, you know, those where you kept playing until you ran out of lives. just like in life, there is no clearing the game, no continues, it is just trying to do your best and having a good time.

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Re: KR Ex-Aid 13 released

Post by mholden020 » Fri Jan 13, 2017 1:59 pm

eijiman wrote:I think it was a good episode, it finally adressed issues that should have been present from some weeks ago.
Indeed! Plus, it dropped a few new plot lines to keep from having a stagnant period. With Kiriya's death and Genm's Zombie form showing up in the same episode, we were seriously running up on the possibility of a KR Ghost Episode 15 event where we got jack-nothing for the rest of the season. There were enough things in this episode for them to play with for a while, and I'm looking forward to all of it.
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Re: KR Ex-Aid 13 released

Post by Go-On Macaroni » Fri Jan 13, 2017 8:08 pm

mholden020 wrote:
eijiman wrote:I think it was a good episode, it finally adressed issues that should have been present from some weeks ago.
Indeed! Plus, it dropped a few new plot lines to keep from having a stagnant period. With Kiriya's death and Genm's Zombie form showing up in the same episode, we were seriously running up on the possibility of a KR Ghost Episode 15 event where we got jack-nothing for the rest of the season. There were enough things in this episode for them to play with for a while, and I'm looking forward to all of it.
The only thing we have to worry about with it being like Ghost (and I say this liking Ghost)'s Takahashi disappearing for a while like Fukuda did during eps. 28-38*. I doubt that'll happen though, Takahashi seems more hands-on to the show than Fukuda did.
*I know he wrote the summer film and those promo shorts but I still can't imagine those taking 10 weeks to write. *talks to the air*

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Re: KR Ex-Aid 13 released

Post by RyuShinEX » Fri Jan 13, 2017 9:23 pm

any news on who's picking up the poppy room? I have no idea what they're talking about without the subs. :?

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Re: KR Ex-Aid 13 released

Post by takenoko » Fri Jan 13, 2017 10:11 pm

We had someone try it out, but it was too much for him. Sorry! Maybe we should just include the raws with our subs.

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Re: KR Ex-Aid 13 released

Post by Cyborg-Lucario » Sat Jan 14, 2017 10:48 am

This was another good episode, and the end was genuinely funny with the reactions of everybody.
I hope Ex-Aid stays this consistently good. :D
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Re: KR Ex-Aid 13 released

Post by Kurow » Sun Jan 15, 2017 8:07 am

Very good episode... I just don't understand the hate for this shows.. it just gets better by each episode.

Parado is a very interesting character and in some way I think that he is related to Emu. Looks like Dan is developing a gashat for him so my theory that he would eventually going to be a rider may come true. The question now is that is he going to use Kiriya's belt or he will use something similar to what is Dan using right now.

The brothers remind me to Double Dragon more than anything else. I'm not sure that is the reference is probably the Neo Geo Game of Double Dragon which was a really broken fighting game and on that game Billy dragon was sky blue and Jimmy was orange :P.

Double Dragon (Neo Geo/Arcade) Playthrough as Billy : https://www.youtube.com/watch?v=dCXuzqlCyCQ
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Re: KR Ex-Aid 13 released

Post by Shipuujin » Sun Jan 15, 2017 9:43 am

Finally, an episode that actually feels like the Doctor Drama they advertised it to be! Seeing the Doctor get faced with the idea that "You can not save everyone" is always a great trend in Doctor shows. Emu feels realistic, and I really like how Hiiro is his Surgeon teacher because Hiiro was generally the most realistic character of the show, saying how emotions should not get into the way of the patient at hand.

Really like Kamen Rider GENM's Dangerous Zombie. The way the Rider stands back up after falling down is so freaky and very well done. Finally, we get quite an exposition in why Emu is seemingly able to transform. Seems he might have the Bugster inside him. Wonder if the game he was given as a kid was a huge part in this?

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