Rescue Force 31 released

Rescue! Iku ze iku ze iku ze
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Rescue Force 31 released

Post by XIII » Mon Nov 17, 2008 3:25 am

Skateboarding fun
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Re: Rescue Force 31 released

Post by takenoko » Mon Nov 17, 2008 3:29 am

Go go rescue skateboard!

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Re: Rescue Force 31 released

Post by Aoiblue » Mon Nov 17, 2008 8:04 am

KachiKachi!!
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Re: Rescue Force 31 released

Post by Deka_Hero » Mon Nov 17, 2008 8:11 am

Kyosuke Jinrai: Pro Skater, out now for the Xbox 360 and PS3.

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Re: Rescue Force 31 released

Post by Battra » Mon Nov 17, 2008 8:45 am

Rescue Max now with break dancing action and Boukenger tie ins.
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Re: Rescue Force 31 released

Post by Arigomi » Mon Nov 17, 2008 2:55 pm

-Neo Terror sure likes using germ warfare.
-Skateboarding seems like such an obvious story hook but I'm surprised it isn't used more often.
-Interesting use of the wax food used in Japanese restaurant displays.
-The extra having coffee spill into his nose was pretty funny.

Edit: Food displays phased out the use of wax and now use high quality plastic.
Last edited by Arigomi on Thu Nov 20, 2008 10:23 pm, edited 1 time in total.

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Re: Rescue Force 31 released

Post by Silentwolfdog » Mon Nov 17, 2008 3:12 pm

Coffee part is a bit funny. Heh.

Yeah I was surprised to see skateboarding not being used as often as it could been. Don't a lot of Japanese people to skateboarding? Now I think about it, I rarely see people using it on TV. Bike is use a lot.

R1 really should stop abusing R2. lol
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Re: Rescue Force 31 released

Post by Bauffie » Mon Nov 17, 2008 4:26 pm

LOL 7:30 XD

9:10 Dancing chipmunk androids are so much win. :D

Oh man, I can't get enough of the way that R1max and R4 fought the Axtos. It was like that episode where everyone became slow(?). "Yarou!" *swings weapon* XD

Ah, skateboards... I remember trying to learn to skate when I was like in 7 or 8th grade. I played with mine for like a week and I never used it again. XD
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Re: Rescue Force 31 released

Post by SiegeDragomon » Tue Nov 18, 2008 7:08 pm

GIGA DRILL BREAKER
Sometimes it's best to just go along with it and avoid the explosions, other times it's fun to be the one with the detonator and an evil laugh.

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Re: Rescue Force 31 released

Post by Artimid » Tue Nov 18, 2008 7:17 pm

24 seconds each episode for Core Striker Max to jump into something that before was instant. Bleh. Really wish we could get an instant of it just jumping out, I don't understand why it needs to go to max speed when the old Core Striker just fell into it from the cockpit thing it comes out of.

Have to say, that little spin when it turned into Rescue Max Drill Dozer was awesome! Great effect.
As a matter of fact, I think I like the Drill the most, even during the normal rescues, I always like the cool effects it has. I hope they use more of it, I would love to see an awesome Drill inspired kick to give Kyousuke his turn in the killing move spotlight. Better than a dump truck.

Also enjoyed the coffee, I was hoping they wouldn't just forget to go back to that guy. :D
Last edited by Artimid on Sun Nov 23, 2008 11:01 am, edited 1 time in total.

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Re: Rescue Force 31 released

Post by kaemmerite » Wed Nov 19, 2008 12:59 pm

The skateboard thing reminded me of the Jet Skateboard from Liveman.

Also, that spinning thing that Rescue Max Drill Dozer does is pretty awesome. I can't wait to see what the other vehicle combinations can do for it, but they'll probably stick with this gattai for a couple of episodes more.
Artimid wrote:32-56 for Core Striker Max to jump into something that before was instant. Bleh. Really wish we could get an instant of it just jumping out, I don't understand why it needs to go to max speed when the old Core Striker just fell into it from the cockpit thing it comes out of.
Yeah I agree. Getting it up to 600 km/hr or whatever the top speed was, just to have it stop as soon as it lands, seems pretty pointless to me. Like you said, the old one it just instantly came in. Shouldn't they be trying to get to the scene of the action as quickly as possible?
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