Spoiler
there's at least 4 different levels of "quality" for lack of a better word with toku toys, in particular the interchangeable henshin widgets for different Rider seasons.
you've got DX, your standard stuff like the belts and any of the bulkier items like weapons and items that make multiple noises, all the bells and whistles.
you've got CSM, for when you want all the bells and whistles to have their own bells and whistles.
then you've got the gachapon stuff you can randomly get from machines outside stores and such and shokugan/SG/"candy toy" stuff that tends to be for the smaller items, like standard size lock seeds/shift cars/full bottles/progrise keys, etc., possibly indistinguishable from DX items depending on how complex they are (ex: full bottles have no sounds, so same thing, but progrise keys do, and the DX ones have more complicated electronics vs just cycling through sounds with a single button). they're rarely anything more complicated than the starting size of widget before they introduce the bulky, multi part, fancy power up items that have to be bigger so you know they're special, and in some cases they're the only way to get some of them, like the past rider progrise keys or raise buckles, because they're functionally the same level of detail and also not plot relevant, so it frees up the item release schedule by letting you do batches of them in waves, rather than crowd store shelves with a million DX items that only hard core collectors might get more than a couple of.
you've got DX, your standard stuff like the belts and any of the bulkier items like weapons and items that make multiple noises, all the bells and whistles.
you've got CSM, for when you want all the bells and whistles to have their own bells and whistles.
then you've got the gachapon stuff you can randomly get from machines outside stores and such and shokugan/SG/"candy toy" stuff that tends to be for the smaller items, like standard size lock seeds/shift cars/full bottles/progrise keys, etc., possibly indistinguishable from DX items depending on how complex they are (ex: full bottles have no sounds, so same thing, but progrise keys do, and the DX ones have more complicated electronics vs just cycling through sounds with a single button). they're rarely anything more complicated than the starting size of widget before they introduce the bulky, multi part, fancy power up items that have to be bigger so you know they're special, and in some cases they're the only way to get some of them, like the past rider progrise keys or raise buckles, because they're functionally the same level of detail and also not plot relevant, so it frees up the item release schedule by letting you do batches of them in waves, rather than crowd store shelves with a million DX items that only hard core collectors might get more than a couple of.